Serious video games

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The creation of serious video games as a teaching medium

The notion of serious game refers to a computer application whose initial intention is to combine the serious aspects from teaching, learning, communication or even information, with the playful aspects from video games. A serious game is thus the result of the integration of an educational scenario with (and within) a video game.
The main purpose here is to increase the importance of computer learning, at the UPPA, through extensive knowledge in the field of gameplay, level design,2D and interface design, via the creation of a serious game.
This teaching unit is intended not only to students registered in second year of undergraduate studies, in Computer Sciences (as an optional and compulsory unit other) but also to students registered in other curriculum, as an optional and free unit.

The idea is to create “computer scientist and non-computer scientist” pairs in order to make them collaborate in the creation of small serious video games related to the various disciplines taught at the UPPA. For example, the creation of a serious History game related to the “non-computer scientist” student's first year courses. Their success will then be based on their ability to communicate and aggregate their knowledge and skills. For the students aiming to become editors and developers, it will also be the occasion to explore new avenues for enhancing content through the production of serious games dedicated to higher education and more specifically for first-time students.

 The professors in charge of the Computer Sciences Bachelor suggested the creation of this EU based on the following facts:

  • Video games are part of today’s cultural landscape in our society. A majority of students are gamers (casual or not).
  • The production of a video game involves all existing artistic professions and follows cinema production models. Purchasing video games is considered as an acquisition of cultural goods and is included in the “Culture Pass” set up for young adults by the government.
  • IT sectors are turning towards the training of techniques related to this new industry and begin to train tomorrow’s game designers.

A test phase of game design applied to the creation of serious games will take place on a reduced scale, until September 2021. If successful, it should lead to larger-scale spin-offs at the university.